Kan Jam Rules & Regulations

Rules

The object of the game is to score points by throwing and deflecting the flying disc and hitting or entering the goal. The game ends when a team scores exactly 21 points or "chogs" the disc for an instant win. Players must get exactly 21. If a throw takes a team's score over 21 points, the points for that throw are subtracted from their score instead of being added. In the event of a tie (both teams have 21 points at the end of a round), additional rounds are played until one team has more points than the other at the end of a round. The game must be played with a drink in each competitors hand

A coin toss or similar procedure is used to determine which team goes first. The game is broken up into turns, with an equal number of turns for each team. However, this does not apply in the case of an instant win. The goals ("kans") are spaced approximately 50 feet apart. A team consists of two people each standing at opposing ends of the playing field. One player throws the disc, while the other acts as the "deflector," who is free to move anywhere, unlike the thrower, but the deflector may not catch, carry, or double hit the disc. The original deflector then throws the disc back to the original thrower from his end in order to score, and then the next team takes their turn.

No points are awarded if the thrower goes over the line, or if the disc hits the ground before reaching the goal. 

Points are awarded for a Dinger, when the flying disc is deflected by your partner into the side of the kan (1 point), a Deuce (a.k.a. "direct hit" or "direct"), when the flying disc hits the side of the kan without help from the deflector (2 points), or a Bucket, when the flying disc is deflected through the top or into the front slot (3 points). In addition, when a player throws the disc into the middle of the kan through the front slot or the top without help from the deflector the disc must stay in the bucket, they score a "chog" for an instant win.